About

The rules used to be much more verbose. They had in-depth explanations and sometimes several examples. But the game was too heavy. It was too hard to improvise with. The rules got in the way. I started a little side project to see if I could rebuild the rules (called “tactile”) into something lighter (“actlite”). “actlite” turned out to be way more fun and has become the main version of the game. I’m rewriting things to fit the new rules and mechanics so a lot of stuff is missing.

Most of the recent content is on the Substack.